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Sailor John
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==Biography== Before he was a treasure hunter, Sailor John was in the Royal Navy, but was dishonorably discharged for unknown reasons. He then learned of the lost treasure of Captain Calles and travelled to the Island of Sodor, travelling up and down the coast of Arlesburgh, trying to find the treasure, but would leave by dawn so as not to be caught by the police. Sailor John first appears in the narrative while watching over the uncovering of the lost ship through his spyglass, atop Skiff. Fitting Skiff with wheels, Sailor John travels out to the site of the new branch line's construction. He receives help from Thomas, taking advantage of the tank engine's desire to be helpful. With Thomas' help, Sailor John uncovers the map leading to the treasure. Unfortunately for him, the treasure had been dug up by Marion the Steam Crane and transported to Sir Topham Hatt's office, under his care. When Thomas reveals that the treasure will be taken to the museum, Sailor John becomes enraged, declaring that the treasure is "rightfully his" after years of searching. That night, Sailor John uses dynamite to break into Sir Topham Hatt's office and steals the treasure. He also reveals that he has stolen the old ship and reworked it into a large escape vehicle. Thomas gives chase and, getting help from both the new engine Ryan and the Arlesdale engines, the large ship is derailed. Escaping with the treasure aboard Skiff, Sailor John throws everything else aboard Skiff at Thomas to ward him off, eventually revealing another bundle of dynamite. Skiff shifts enough to keep the dynamite from hitting Thomas, but they eventually reach the water. The treasure threatens to sink Skiff, and Sailor John refuses to jettison it to save themselves. Fed up with Sailor John's mistreatment and threats, Skiff uses a wave to knock the treasure into the ocean. Sailor John uselessly pursues it, only to float back up to the surface and be arrested by responding policemen.
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